This game can be particularly useful for children diagnosed with hearing impairments, language disorders, learning disabilities, or autism spectrum disorders as well for speakers learning English as a second language. Two to six children can play this game which contains 100 question cards, 6 markers, 1 die, and a game board. Each player will correctly answer questions about figurative language and collect a card from the different categories. Play continues until one player or team collects one card from each of the four categories and crosses the finish line.
The game cards for "What an Idiom!" are divided into four decks of 25 cards each. Each deck contains idioms related to a particular part of the body. Players have an enjoyable way of learning that a "hollow leg", a "leg up", and "shake a leg" may sound similar but have totally different meanings. The card sets are coded with the following symbols matching those on the game board:
Diamond - Arms or Hands
Star - Feet or legs
Oval - Head or neck
Heart - Trunk
On one side of each card, you will find a picture illustrating a figurative expression. The pictures show both the literal meaning of the expression and an example of a situation in which a student might hear the saying. Four questions about the saying, in order of increasing difficulty, appear on the reverse side of the card.
1. True or false - The player tells if the definition given for the figurative saying is true or false.
2. Fill in the blank - The player supplies the word missing from the figurative saying when it is used in a sentence.
3. Definition - The player defines the figurative saying.
4. Comparison - The player compares the figurative saying with two other expressions and chooses the one closest to it in meaning.
Before you begin to play, decide who will read the questions for the players. The teacher or parent can read all of the cards or each player may take a turn reading questions to the player on his or her left. You will also need to determine which of the four levels of questions to use during play. The entire group may play at the same level, or varying levels can be assigned to each player depending on his or her individual skill level.
Additional playing options are outlined in the game rules. Several games can be played without the game board.
Please view a "What An Idiom!" sample game card (graphic on the front and questions on the back with four levels of play) on our Free Stuff web page.
The "What An Idiom! game" comes with a a CD as a combo set. The CD format allows for the student or therapist to choose from 10 to 20 idiom trials for figurative language practice or to participate in a measure of performance that records up to 100 sessions per participant for up to 100 students. It also has over 250 idioms with both figurative and literal interpretations in the artwork (like the gamecards for the game) and has the student choose the correct meaning from 2 choices. It is an effective way for independent practice related to the game. Present Level of Performance measures are really big now with a need to document progress and prove your strategy works. It also has a really neat bar graph when you're assessing the student that shows their progress from the start of treatment. You can also print out their missed idioms for independent review.
Improve your student's figurative language skills in group play with the game, allow for break out sessions with the CD for individual practice, and record your student's progress with the measure of performance. Great for showing progress/present level of performance for IEP/goal documentation.
Game and CD can also be used in the classroom as carryover or continued practice. Therapists, teachers, students, and parents love the pictures that show both figurative and literal meanings.
A great addition to your therapy practice that will be used again and again!
What An Idiom! Game/CD Combo Set TIPSWIC01 $29.95 (Save 25%)
This game/CD set is being discontinued. Only 3 available at this discounted price. Shipping cost will be based on the market price and will be manually computed when the order is processed.
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